Asteroid Defense dev log

October 16, 2026

New Feature - The Squire

So a consistant problem I've seen even in my own playthoughs is running out of mines during the late game and not being able to replenish them at the FOB Luna in time for the next wave. To resolve this I've introduced our first support ship, the squire!

October 15, 2026

Inspirations - A Love Letter to KSP

Welcome to Asteroid Defense, this is my working title for my indev game that attempts to make orbital mechanics fun and aproachable. I'm building this as a platform for telling some stories as well as a response to people who liked KSP but bounced off of it because "thinking with orbital mechanics" is harder than "thinking with portals".

October 14, 2026

Dev Log - Day 0

This game is something that is a long time coming. This game is something that I feel conflicted about making. This game is going to have a bunch of ideas put into it, and I'm not really going to plan it just sort of game dev what I'm feeling.